Toggle menu
75
70
195.7K
394K
Call of Duty: Black Ops 6 (Zombies) Wiki
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Energy Mine: Difference between revisions

From Call of Duty: Black Ops 6 (Zombies) Wiki
Content deleted Content added
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 8: Line 8:
Regular [[Zombies]], [[Armored zombies]], [[Heavy zombies]], [[Vermin]], and [[Parasites]], will die instantly from a detonation of Energy Mine. However, special zombies such as [[Manglers]], [[Amalgams]] and [[Abominations]] will receive massive damage and will not be killed instantly.
Regular [[Zombies]], [[Armored zombies]], [[Heavy zombies]], [[Vermin]], and [[Parasites]], will die instantly from a detonation of Energy Mine. However, special zombies such as [[Manglers]], [[Amalgams]] and [[Abominations]] will receive massive damage and will not be killed instantly.


The Energy Mine Field Upgrade goes into a cooldown state after a single use. It recharges overtime and killing zombies speeds up the process.   
The Energy Mine Field Upgrade goes into a cooldown state after a single use. It recharges over time and killing zombies speeds up the process.   


== All Energy Mine Augments ==
== All Energy Mine Augments ==
Augments improve the effects of Energy Mine and bring versatility to its use.
Augments improve the effects of Energy Mine and bring versatility to its use.


Similar to the [[Perk-A-Colas Augments|Perk-A-Colas]], and [[Ammo Mods]], there are six Augments to research for Energy Mines. However, only one Major and one Minor Augment can be equipped at a time.
Similar to the [[Perk-A-Colas Augments|Perk-A-Colas]], and [[Ammo Mods]], there are six Augments to research for Energy Mine. However, only one Major and one Minor Augment can be equipped at a time.


=== Major Augments ===
=== Major Augments ===
Line 19: Line 19:
* '''Turret:''' Deploys a turret instead of a mine, which targets and shoots the nearest enemy.
* '''Turret:''' Deploys a turret instead of a mine, which targets and shoots the nearest enemy.
* '''Scatter:''' The Energy Mine splits into three smaller mines that each scatter and detonate once.
* '''Scatter:''' The Energy Mine splits into three smaller mines that each scatter and detonate once.
* '''Carousel:''' Three Energy Mines orbit around you, detonating when a zombie enters the trigger radius.
* '''Carousel:''' Three Energy Mine orbs orbit around you, detonating when a zombie enters the trigger radius.


=== Minor Augments ===
=== Minor Augments ===

Latest revision as of 15:19, 29 October 2024

The Energy Mine is a Field Upgrade in Call of Duty: Black Ops 6 Zombies.

This is unlocked and equipped in your loadout by default and can be used from the get-go.

Energy Mine Effects And How To Use[edit | edit source]

Activating the Energy Mine fires an Orb that acts as an electric mine, and it pulses three times in a row dealing electrical damage to nearby zombies.

Regular Zombies, Armored zombies, Heavy zombies, Vermin, and Parasites, will die instantly from a detonation of Energy Mine. However, special zombies such as Manglers, Amalgams and Abominations will receive massive damage and will not be killed instantly.

The Energy Mine Field Upgrade goes into a cooldown state after a single use. It recharges over time and killing zombies speeds up the process.   

All Energy Mine Augments[edit | edit source]

Augments improve the effects of Energy Mine and bring versatility to its use.

Similar to the Perk-A-Colas, and Ammo Mods, there are six Augments to research for Energy Mine. However, only one Major and one Minor Augment can be equipped at a time.

Major Augments[edit | edit source]

  • Turret: Deploys a turret instead of a mine, which targets and shoots the nearest enemy.
  • Scatter: The Energy Mine splits into three smaller mines that each scatter and detonate once.
  • Carousel: Three Energy Mine orbs orbit around you, detonating when a zombie enters the trigger radius.

Minor Augments[edit | edit source]

  • Siren: The Energy Mine attracts nearby regular zombies for 5 seconds.
  • Frequency Boost: Increases either the number of detonations or the duration of the Energy Mine effect.
  • Extra Charge: Adds one additional max charge to the Energy Mine.