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Admin-irfan (talk | contribs) Created page with "=== Appearance === From its appearance, the Beamsmasher appears to be a light machine gun (LMG) as it has got almost the same shape and size. This weapon also comes with a single barrel that emits a super-charged and very high damaging Aetheric beam. Near the barrel, you will also find the Resonator Focus flaps, which help in directing all the charged beams of the weapon into a straight line. When it comes to reloading this massive Wonder weapon, its user can swap out t..." |
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=== NOTE === |
=== NOTE === |
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As a player uses the Beamsmasher, it may start venting energy overtime due to excess use of the ammunition. The automatic reload could trigger a smaller AoE blast that does not affect the player but the zombies around the weapon wielder. |
As a player uses the Beamsmasher, it may start venting energy overtime due to excess use of the ammunition. The automatic reload could trigger a smaller AoE blast that does not affect the player but the zombies around the weapon wielder. |
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[[Category:Wonder Weapons]] |
Revision as of 15:17, 24 October 2024
Appearance
From its appearance, the Beamsmasher appears to be a light machine gun (LMG) as it has got almost the same shape and size. This weapon also comes with a single barrel that emits a super-charged and very high damaging Aetheric beam.
Near the barrel, you will also find the Resonator Focus flaps, which help in directing all the charged beams of the weapon into a straight line. When it comes to reloading this massive Wonder weapon, its user can swap out the side-mounted DAPP canister with a new one.
Firing Mode
The Beamsmasher Wonder weapon comes with two firing modes:
Primary
Beamsmasher fires a solid beam of Aetheric energy on its targets and even a second of its exposure breaks down zombies to the molecular level. The meaty bodies melt instantly as their innards crumble on the ground.
Secondary
At the top of Beamsmasher is a radar-like antenna device that transforms the weapon. This device fires focused sound waves and affects multiple enemies at once. While the primary firing mode is a direct beam, the secondary acts like an AoE attack. All zombies that are hit by the sound waves become slow and do not attack the player for a short time. Enemies hit by this firing mode also become weak towards any incoming damage.
NOTE
As a player uses the Beamsmasher, it may start venting energy overtime due to excess use of the ammunition. The automatic reload could trigger a smaller AoE blast that does not affect the player but the zombies around the weapon wielder.