More actions
Admin-irfan (talk | contribs) mNo edit summary |
Admin-irfan (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
Near the barrel, you will also find the Resonator Focus flaps, which help in directing all the charged beams of the weapon into a straight line. When it comes to reloading this massive Wonder weapon, its user can swap out the side-mounted DAPP canister with a new one. |
Near the barrel, you will also find the Resonator Focus flaps, which help in directing all the charged beams of the weapon into a straight line. When it comes to reloading this massive Wonder weapon, its user can swap out the side-mounted DAPP canister with a new one. |
||
[[File:Beamsmasher.jpg|720px|Beamsmasher]] |
|||
=== Firing Mode === |
=== Firing Mode === |
Latest revision as of 08:18, 25 October 2024
Appearance[edit | edit source]
From its appearance, the Beamsmasher appears to be a light machine gun (LMG) as it has got almost the same shape and size. This weapon also comes with a single barrel that emits a super-charged and very high damaging Aetheric beam.
Near the barrel, you will also find the Resonator Focus flaps, which help in directing all the charged beams of the weapon into a straight line. When it comes to reloading this massive Wonder weapon, its user can swap out the side-mounted DAPP canister with a new one.
Firing Mode[edit | edit source]
The Beamsmasher Wonder weapon comes with two firing modes:
Primary[edit | edit source]
Beamsmasher fires a solid beam of Aetheric energy on its targets and even a second of its exposure breaks down zombies to the molecular level. The meaty bodies melt instantly as their innards crumble on the ground.
Secondary[edit | edit source]
At the top of Beamsmasher is a radar-like antenna device that transforms the weapon. This device fires focused sound waves and affects multiple enemies at once. While the primary firing mode is a direct beam, the secondary acts like an AoE attack. All zombies that are hit by the sound waves become slow and do not attack the player for a short time. Enemies hit by this firing mode also become weak towards any incoming damage.
NOTE[edit | edit source]
As a player uses the Beamsmasher, it may start venting energy overtime due to excess use of the ammunition. The automatic reload could trigger a smaller AoE blast that does not affect the player but the zombies around the weapon wielder.