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There are eight Perks in Call of Duty Black Ops 6. |
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Each Perk comes with six Augments: three Major Augments and three Minor Augments. |
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We have listed all eight Perk-A-Colas and their 48 Augments in this page. |
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== All Perk-A-Colas == |
== All Perk-A-Colas == |
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=== Jugger-Nog === |
=== Jugger-Nog === |
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[[File:Jugger-Nog.jpg|720px|Jugger-Nog]] |
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==== Major Augments ==== |
==== Major Augments ==== |
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=== Quick Revive === |
=== Quick Revive === |
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[[File:Quick Revive.jpg|720px|Quick Revive]] |
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==== Major Augments ==== |
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* '''Emt:''' Reviving an ally allows them to retain all of their Perks on the bleed-out bar. |
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* '''Equivalent Exchange:''' Killing an enemy while downed will revive you and remove Quick Revive. This can be used up to three times. |
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* '''Dying Wish:''' Upon taking lethal damage, you become immune to all damage for two seconds and are left with one health point. Quick Revive is removed after use. |
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==== Minor Augments ==== |
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* '''Swift Recovery:''' Reviving an ally boosts both of your movement speeds for a short time. |
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* '''Karmic Return:''' Reviving an ally fully heals you. |
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* '''Slow Death:''' Increases the duration of your last stand. |
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=== Speed Cola === |
=== Speed Cola === |
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[[File:Speed Cola.jpg|720px|Speed Cola]] |
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==== Major Augments ==== |
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* '''Supercharged:''' Field Upgrades recharge slightly faster. |
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* '''Classic Formula:''' Reload speed is significantly increased. |
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* '''Phantom Reload:''' Weapon magazines gradually refill over time. |
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==== Minor Augments ==== |
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* '''Speedy Roulette:''' The Mystery Box finalizes its selection much faster. |
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* '''Quick Swap:''' Switch between weapons more quickly. |
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* '''Fast Pitcher:''' Deploy equipment at a faster rate. |
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=== Stamin-Up === |
=== Stamin-Up === |
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[[File:Stamin-Up.jpg|720px|Stamin-Up]] |
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==== Major Augments ==== |
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* '''Free Faller:''' Grants immunity to fall damage. |
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* '''Dasher:''' Extends the duration of Tactical Sprint. |
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* '''Stalker:''' Increases movement speed while aiming. |
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==== Minor Augments ==== |
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* '''Hard Target:''' Reduces projectile damage while Tactical Sprinting. |
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* '''Quarterback:''' Allows equipment use while sprinting. |
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* '''Hot Foot:''' Provides a speed boost after defeating an enemy with equipment. |
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=== PhD Flopper === |
=== PhD Flopper === |
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[[File:PhD Flopper.jpg|720px|PhD Flopper]] |
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==== Major Augments ==== |
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* '''Gravity MD:''' Falling from heights triggers explosions. |
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* '''Dr Ram:''' Tactical Sprint knocks down and damages standard zombies. |
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* '''PhD Slider:''' Sliding into enemies causes explosions. |
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==== Minor Augments ==== |
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* '''Environmentalist:''' Grants immunity to environmental damage while sliding. |
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* '''EOD Technician:''' Slightly lowers the height and distance needed to trigger explosions. |
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* '''Tribologist:''' Increases sliding distance and speed. |
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=== Deadshot Daiquiri === |
=== Deadshot Daiquiri === |
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[[File:Deadshot Daiquiri.jpg|720px|Deadshot Daiquiri]] |
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==== Major Augments ==== |
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* '''Dead Head:''' Further boosts critical damage. |
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* '''Dead First:''' Deals double critical damage when hitting an enemy at full health. |
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* '''Dead Again:''' Critical hits have a chance to add a bullet back to your magazine. |
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==== Minor Augments ==== |
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* '''Dead Break:''' Increases damage dealt to armor pieces. |
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* '''Dead Draw:''' Reduces hip-fire spread. |
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* '''Dead Set:''' Minimizes gun movement during advanced maneuvers. |
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=== Elemental Pop === |
=== Elemental Pop === |
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[[File:Elemental Pop.jpg|720px|Elemental Pop]] |
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==== Major Augments ==== |
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* '''Citrus Focus:''' When a weapon has an Ammo Mod applied, Elemental Pop will only activate that specific mod. |
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* '''Imperil Peach:''' Enemies that hit you have a chance to trigger a random Ammo Mod effect. |
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* '''Electric Cherry:''' Reloading a gun will releases an electric discharge that damages and stuns nearby zombies. Damage directly proportional to the reduced ammo in magazine. |
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==== Minor Augments ==== |
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* '''Vulnera Bean:''' Slightly increases damage to enemy elemental weaknesses. |
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* '''Pineapple Blast:''' Equipment can trigger a random Ammo Mod effect. |
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* '''Chill Berry:''' Slightly reduces cooldowns for all Ammo Mods. |
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=== Melee Macchiato === |
=== Melee Macchiato === |
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[[File:Melee Macchiato.jpg|720px|Melee Macchiato]] |
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==== Major Augments ==== |
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* '''Expresso:''' Increases the speed of all melee attacks slightly. |
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* '''Vampiric Extraction:''' Melee attacks restore a small amount of health. |
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* '''Triple Shot:''' Your punch can hit multiple enemies simultaneously. |
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==== Minor Augments ==== |
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* '''Stick ’N Move:''' Increases backpedal speed after a successful melee attack. |
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* '''Strength Training:''' Extends the duration during which your punch can one-hit kill standard enemies. |
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* '''Hidden Impact:''' Melee kills partially reload your equipped weapon. |
Latest revision as of 16:08, 25 October 2024
There are eight Perks in Call of Duty Black Ops 6.
Each Perk comes with six Augments: three Major Augments and three Minor Augments.
We have listed all eight Perk-A-Colas and their 48 Augments in this page.
All Perk-A-Colas[edit | edit source]
- Jugger-Nog
- Quick Revive
- Speed Cola
- Stamin-Up
- PhD Flopper
- Deadshot Daiquiri
- Elemental Pop
- Melee Macchiato
All Perk-A-Colas Augments[edit | edit source]
Jugger-Nog[edit | edit source]
Major Augments[edit | edit source]
- Probiotic: Slightly increases maximum health when using Jugger-Nog.
- Turtle Shell: Armor acts as a shield for your back, fully absorbing any damage from behind. However, it offers no damage protection from the front.
- Reactive Armor: When an armor plate breaks, nearby normal enemies are briefly stunned.
Minor Augments[edit | edit source]
- Retaliation: Deal bonus damage when your health is low.
- Hardened Plates: Armor plates offer increased damage mitigation.
- Durable Plates: Slightly improves armor durability.
Quick Revive[edit | edit source]
Major Augments[edit | edit source]
- Emt: Reviving an ally allows them to retain all of their Perks on the bleed-out bar.
- Equivalent Exchange: Killing an enemy while downed will revive you and remove Quick Revive. This can be used up to three times.
- Dying Wish: Upon taking lethal damage, you become immune to all damage for two seconds and are left with one health point. Quick Revive is removed after use.
Minor Augments[edit | edit source]
- Swift Recovery: Reviving an ally boosts both of your movement speeds for a short time.
- Karmic Return: Reviving an ally fully heals you.
- Slow Death: Increases the duration of your last stand.
Speed Cola[edit | edit source]
Major Augments[edit | edit source]
- Supercharged: Field Upgrades recharge slightly faster.
- Classic Formula: Reload speed is significantly increased.
- Phantom Reload: Weapon magazines gradually refill over time.
Minor Augments[edit | edit source]
- Speedy Roulette: The Mystery Box finalizes its selection much faster.
- Quick Swap: Switch between weapons more quickly.
- Fast Pitcher: Deploy equipment at a faster rate.
Stamin-Up[edit | edit source]
Major Augments[edit | edit source]
- Free Faller: Grants immunity to fall damage.
- Dasher: Extends the duration of Tactical Sprint.
- Stalker: Increases movement speed while aiming.
Minor Augments[edit | edit source]
- Hard Target: Reduces projectile damage while Tactical Sprinting.
- Quarterback: Allows equipment use while sprinting.
- Hot Foot: Provides a speed boost after defeating an enemy with equipment.
PhD Flopper[edit | edit source]
Major Augments[edit | edit source]
- Gravity MD: Falling from heights triggers explosions.
- Dr Ram: Tactical Sprint knocks down and damages standard zombies.
- PhD Slider: Sliding into enemies causes explosions.
Minor Augments[edit | edit source]
- Environmentalist: Grants immunity to environmental damage while sliding.
- EOD Technician: Slightly lowers the height and distance needed to trigger explosions.
- Tribologist: Increases sliding distance and speed.
Deadshot Daiquiri[edit | edit source]
Major Augments[edit | edit source]
- Dead Head: Further boosts critical damage.
- Dead First: Deals double critical damage when hitting an enemy at full health.
- Dead Again: Critical hits have a chance to add a bullet back to your magazine.
Minor Augments[edit | edit source]
- Dead Break: Increases damage dealt to armor pieces.
- Dead Draw: Reduces hip-fire spread.
- Dead Set: Minimizes gun movement during advanced maneuvers.
Elemental Pop[edit | edit source]
Major Augments[edit | edit source]
- Citrus Focus: When a weapon has an Ammo Mod applied, Elemental Pop will only activate that specific mod.
- Imperil Peach: Enemies that hit you have a chance to trigger a random Ammo Mod effect.
- Electric Cherry: Reloading a gun will releases an electric discharge that damages and stuns nearby zombies. Damage directly proportional to the reduced ammo in magazine.
Minor Augments[edit | edit source]
- Vulnera Bean: Slightly increases damage to enemy elemental weaknesses.
- Pineapple Blast: Equipment can trigger a random Ammo Mod effect.
- Chill Berry: Slightly reduces cooldowns for all Ammo Mods.
Melee Macchiato[edit | edit source]
Major Augments[edit | edit source]
- Expresso: Increases the speed of all melee attacks slightly.
- Vampiric Extraction: Melee attacks restore a small amount of health.
- Triple Shot: Your punch can hit multiple enemies simultaneously.
Minor Augments[edit | edit source]
- Stick ’N Move: Increases backpedal speed after a successful melee attack.
- Strength Training: Extends the duration during which your punch can one-hit kill standard enemies.
- Hidden Impact: Melee kills partially reload your equipped weapon.